Armor Upgrades:
Mega Man X:
Head: Block Breaker. Allows X to break through certain blocks,
which is essential for certain other upgrades.
Found in Storm Eagle’s stage, after the half-way point, where is a large
scaffolding tower. On the right side,
dash-jump onto a hidden ledge and blast the gas tanks until they explode.
Body: Cuts damage in half. In Sting Chameleon’s stage, above the
section with the falling rocks. Destroy
the large robot to get it.
Arms:
Gives X the pink plasma shot and the ability to charge his special
weapons. In Flame Mammoth’s stage,
after the first drop, look for odd-looking blocks in the ceiling. Dash jump from a platform on the right and
climb up, breaking the blocks as you go.
Feet: Gives X the ability to
dash. In Chill penguin’s stage, you
can’t miss it.
Special: Gives X the
Hadouken. See SECRETS section.
Mega Man X2:
Head: I.
Tracer. Allows X to locate hidden items
and areas. Found in Crystal Snail’s
stage. Slide down the left had wall of
the very wide pit somewhat close to the end of the stage. Don’t forget to get the extra life
afterwards!
Body: The G. Crush. Nuff
said. In Morph Moth’s stage, find a
patch of floor that triggers the I. Tracer, then use the Spin Wheel.
Arms: Gives X the Double Shot.
Found in Wheel Gator’s stage, before the drop that lands you before the
moving platforms that take you over the spikes. Climb the wall, then air dash across to the hole in the ceiling.
(Use the I. Tracer, it’ll help)
Feet: The Air Dash. In Overdrive Ostrich’s stage, toward the
end, use the I. Tracer to find the blocks that you can destroy with the Spin
Wheel.
Special: Gives X the Shoryuken
(Dragon Punch). See the SECRETS
section.
Mega Man X3:
Head: Gives X the
ground penetrating radar. Get the Triad Thunder and the X-Buster Upgrade, and
then go to the Tunnel Rhino's stage. At the part where you see a suspended
stone, charge the T. Thunder and release it to make the stone fall. Climb up.
Head
Chip: X gets recovery powers. He can restore his energy
by not doing anything for a while. Get any RRA, though I prefer the Hawk, and
go to Blast Hornet's stage. Got to the RRA pad through the passage in the
ceiling, and suit up the RRA. Go to the right until you get to the edge of the
floor. Dash jump right in the RRA, then at the peak, jump out and to the right.
If you are using the hawk, just hover over after the dash jump.
Body: A force field surrounds X whenever he gets hit, resulting in half
damage. Get the Gravity Well and the X-Buster upgrade, and then go to the Volt
Catfish's stage. At the third elevator, ride it all the way up, past the first
stop on the right, to find another stop on the left. Stand on the odd-looking
block, and fire a charged G. Well. Go get the capsule.
Body
Chip: Get an RRA and go to Crush Crab's stage. Get the
RRA at the pad immediately below the starting point. Go to the right, to the
point where the mace-bot goes through the floors. Go down and to the right, then
down the pit. Destroy the wall to the left with the RRA, and go through.
Arms: X gets an improved version of the Double
Shot. He can now cause the two shots to cross-link and form a more powerful
blast. Get the Tornado Fang and the foot upgrade, then go to the to Neon
Tiger's stage. At the part after the three wall-maker bots, before the ladder,
you will see an odd-looking wall. Shoot it with the T. Fang, and then go to the
right until you get to the ledge. Dash jump right, then up-dash up to the
capsule.
Arms
Chip: X gets the Hyper C, which stores damage to let him
use charged shots without charging, when selected. Get an RRA, and go to
Gravity Beetle's stage. Go the RRA pad, then go to the right, up the short
tunnel by dash jumping up the ledges, then to the right until you get to the
wall. Smash it with the RRA, and go in to get the capsule.
Feet: X can now
air-dash left, right, or up. Go to Blizzard Buffalo's stage, to the part with
the blizzard. Stay up top when you have the option of going down. Dash-jump to
the right to get into a room with the capsule.
Feet
Chip: Lets X dash twice in the air. Get the Frog RRA, and
go to the Toxic Seahorse's stage. At the area where you go into the water,
first go to the right to get the Frog from the RRA pad. Swim through, and
destroy the fans at the end of the upper path. Then, climb up the walls to get
the capsule.
Specials: See the SECRETS
section for info about the Gold Chip and
Zero’s Beam Saber
Mega Man X4:
Head: Allows X to
use weapons uncharged without losing energy. Your weapons will only use up
energy when you charge them. Found in
area 1 of Cyberspace. Get an "S" rating in the 3rd section to get to
the capsule. Use the Soul Body to keep the yellow orbs out of the way and use
the dash and dash-jump as much as possible.
Body: Gives X the awesome Nova Strike!
Found in Area 2 of the Volcano.
Dash-jump from the cliff just above where you see the Ridden Armor onto a ledge
above the lava. Use a fully charged Twin Slasher shot to break the rocks.
Arms: There are two upgrades, both in the same location. The first allows X to
store 4 charged shots at once, then
release them at any time. The second
gives X the plasma shot, which can pierce most armored bots and leaves a plasma
ball to do additional damage. Found in Area 2 of the Air Force. Shoot the Lightning Web from the
right distance to barely cover the spikes that line a hole in the ceiling right
before the first door in the Area 2. There are 2 different arm upgrades but you
can only use one at a time.
Feet: Allows X to Air Dash and
to Hover in mid-air for a brief period of time. Found behind a waterfall in Area 1 of the
Jungle, right after the area with the ladder in the middle of the screen.
Special: the Ultimate Armor. See SECRETS
Zero’s
Upgrades: True, zero doesn’t get capsules, but he DOES get upgrades!
Hienyaku: Allows Zero to Air
Dash. Beat Jet Stingray.
Kuuenbu: Double Jump. Beat Split Mushroom.
Tenkuuha: Enhanced Z-Saber allows
Zero to dispel energy shots.
Rakuhouha: Allows Zero to absorb
damage and release it as an explosive Giga attack!
Black
Armor:
See the SECRETS
section.
Mega Man X5:
In X5, you collect all four
pieces of armor before being able to equip it, which you do on the character
select screen.
Nova
Armor: Essentially the same as in X4, with the
plasma shot and no Nova Strike. Also,
it doesn’t conserve weapon energy. X
starts with this armor if you start with him.
It can used weapons charged and uncharged and supports two modules.
Falcon
Armor:
This air armor has invincible flight, a laser shot, slight energy saving
for weapons, and the Falcon Strike Giga Attack. It can use uncharged weapons, and supports two modules.
Head: Squid Adler – Collect the
energy orbs during the Ride Chaser segment.
There are 8, and if you get them all, you blow open the special door.
Body: Duff McWhalen – You can
see this, but you need to go back and get it after you have his weapon. Fire the Goo Shaver so it hits the mine to
blow up the wall.
Arms: Izzy Glow – In the second
section, you’ll see a hole in the ceiling, and a plasma ball will come out of
it periodically. Climb up and use the
C-Slasher to destroy the plasma generator to get the capsule.
Feet: Grizzly Slash – After the
truck convoy, you’ll see a hole in the ceiling. Dash-jump off the wall or use the double jump or flight to get
into the hole to get it.
Gaea
Armor: This ground armor has spike-walking
capabilities, a powerful, short-range plasma shot, and the Gaea Strike Giga
Attack. It cannot use weapons or
modules.
Head: Dark Dizzy – Right before
the door to the boss, drop down the hole.
Guide the W. Laser through the maze-like passage to the left side of the
obstructing wall.
Body: Skiver – in the section
with the diagonal lift, use the Falcon Armor to fly up at the edge of the
platform before the lift
Arms: Mattrex – At the part with
the lava, make you way through the lava or fight the mini-boss, and when you
get to the ropes, grab onto one of the higher ones, and then fly down a little
and to the right. You’ll see the
capsule.
Feet: Axle the Red – At the area
with the horizontal ropes and pits (the second one, not the one right after the
v-blocks), you’ll see a small patch of spikes on the wall. Fly up with the Falcon and you’ll see the
capsule.
Ultimate
Armor: Like in X4, you have hover, the plasma
shot, and infinite Nova Strikes. It can
fire charged and uncharged weapons, but with no energy saver properties. It supports two modules. See the SECRETS section.
Zero’s
Upgrades:
Zero gets some neat stuff in this
game. He starts with an arm cannon if
you start as him. He has an air dash to
start with, no matter whom you choose at the beginning. He also gets the following “upgrades”. These are upgrades so to speak from bosses,
not modules; Zero can support four modules.
Air Dash Ice shield
Double Jump
Giga Attack
Black Armor: In X4, Zero’s Black Armor was purely
decorational. In X5, it is functional
as well, increasing his Z-Saber power and reducing damage by 50%. See the SECRETS section.
Modules: In Mega Man X5, X and Zero can equip enhancement modules
that give them temporary upgrades (as long as they have on the module). Here is the list. Ones with X heads next to them can be used by X, and ones with
Zero heads next to them can be used by Zero.
There are 16 total, with 10 common ones and 3 individualized ones for
each character.
Weapon & energy + modules
Grizzly
Slash: Hyper Dash
Duff
McWhalen: W-Energy Saver
Squid
Adler: Z-Saber Extend
Izzy
Glow: Shot eraser
Dark
Dizzy: Virus Buster
Skiver:
Speedster
Mattrex:
Buster Plus
Axle
the Red: Z-Saber Plus
Weapon & life + modules
Grizzly
Slash: Shock Buffer
Duff
McWhalen: Super Recover
Squid
Adler: Quick Charge
Izzy
Glow: Burst Shot
Dark
Dizzy: Anti-Virus Guard
Skiver:
Jumper
Mattrex:
Speed Shot
Axle
the Red: Ultimate Buster